![]() ![]() In Of Blades & Tailsyou play Reik, an inquisitive member of the proud Fox Tribe. Develop your character and gain powerful equipment in order to advance and save the world. Follow the main story or hunt for treasures in ancient ruins and mysterious dungeons. Explore a fantastical land populated by different animal tribes. Moving closer to release, I just want to use this as a reminder that reviews help a lot to reach more players.Of Blades & Tailsis an action-oriented hybrid turn-based RPG that rewards a thoughtful and strategic approach to real-time turn-based combat. I can also assure you that all savegames will be compatible, so if you don't want to wait any longer, you may jump in right now, enjoy all the content that already exists and eventually finish your main quest (and more) in November! We are already in the process of testing and polishing the 1.0 version to make it a smooth and (almost!) bug free experience for everyone! A bunch of new legendary equipment can be obtained!.A new mechanic to detect magically hidden objects in the world will be added.New quests for both the Adventurers and Mages Guild will be added.The story quests that lead you through the world and get to know the other tribes will be complete.The main quest will be complete and lead you to a new and dangerous, final region!.The 1.0 Update will feature a lot of new content! Here are some highlights: So in 2 weeks from now, you'll be able to complete Reik's Adventure and eventually find out what lurks in the Great Lair! I'm very happy to finally announce that we'll be leaving Early Access on November 9th! Last but not least, here is our fresh Release Trailer! ![]() ![]() I wish I could erase my knowledge of the game to be able to play it blind and make all the discoveries for the first time! It definitely is the kind of game I always wanted to play. Now with all of this out of the way, I wish you all a ton of fun with Of Blades & Tails 1.0! Some time in December seems appropriate! :) So TL DR I will get back to the topic of future content in a separate post. And because of the intense nature of things in the past months I would definitely like to slow it down a bit / take a little break / regain energy. So that's something I can only evaluate in the coming weeks. )įirst of all I will definitely work on player feedback and fixing any major issues that might come up! Extra content post-launch will depend on how well the 1.0 release goes. The honest and probably not very satisfying answer to this is: It depends. That being said, some of you sure wonder what future plans I have for Of Blades & Tails! Not least because of this it has been possible to receive a wide range of valuable feedback across the whole game and not just the first 10 hours or so, because players were forced to restart after each update. There were 2 updates that required a reset of the players attributes/abilities, but everything else could be silently handled under the hood. Therefore I implemented a savegame migration strategy early on and it did the job quite well. That has always been an issue for me as a player when it comes to EA. It's so great to see that eventually everything worked out! Especially the fact that you could play the game from the early demo to 1.0 (over 2 years) with the same savegame and not losing all your progress along the way. Working on an open-world RPG, managing community and trying not to wipe everyones progress with each major update is not an easy task, especially if you have a full time job and family :) ![]() I'm not gonna lie, the last 6 months or so have been pretty intense. I'm grateful for everyone of you who helped with their feedback from the first demo back in 2021 and throughout the last year of Early Access! The day has finally arrived and I couldn't be happier of what Of Blades & Tails has become over the past 3 years. ![]()
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