![]() The most ambitious project of MAS so far was Tales From Windy Meadow, a slice-of-life Visual NovelĪbout choosing your path and living in a community. Setting that has been under development for over 10 years. The games take place in Viaticum, a fantasy Out today, it's a quietly gorgeous visual novel in which you follow several characters in different timeframes, building up a. ![]() Yes, AzzaMods has free mods & free content for lots of games. Moral Anxiety's Windy Meadow - which actually dates back to before development of Roadwarden, but has been substantially remastered since the latter's release - essentially narrows the focus to one of those villages. Personal tragedies, which he presents through complex dialogues. Windy Meadow A Roadwarden Tale is an interactive visual novel from the creator of Roadwarden. The stories, designs, art direction and worldbuilding and he considers himself to be the creator ofĪureus is building his own style of storytelling in video games, especially by focusing on small, While none of the released games were made by a single person, Aureus is happy to stand behind Moral Anxiety Studio is an independent game development project led by Aureus, a Polish writer andĭesigner. The music is going to be inspired by moody post rock. Graphics portray areas, items and events. The game uses isometric pixel art, with a color pallet limited to 8 basic colors and their additional shadows. ![]() The player uses a keyboard to input simple commands, what creates puzzles that are not limited to a list of dialogue options. Another advanced system involves occasional problem solving through text parsers. Whenever the player encounters new characters, they can select one of the five attitudes (friendly / playful / distanced / intimidating / vulnerable) which impacts the following interaction, changes the mood and the direction of the conversation. Puzzles, dialogue choices, character abilities, simple survival systems, hit points and other resources, and questsĮspecially notable is the attitude system. Roadwarden involves mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction: inventory ThereĪre also various sidequests and hidden activities, which can be optionally completed in various ways. Secondly, then need to find out what happened to Asterion, the previous roadwarden who was patrolling this area. The player is meant to explore this place and gather as many information about it as they can. The protagonist is sent to a mysterious peninsula by a merchant guild, which hopes to expand their influence by taming Prepares themselves for the journey by selecting one of the three character classes - a warrior, a mage or a scholar. The player shapes the personality and background of their character, and ![]() Through wilder parts of the land, protecting travelers, connecting isolated villages, supporting merchants and facingĭangerous creatures, bandits and undead. The protagonist of the game is a roadwarden - one of the few people willing to put their lives in danger by traveling The game is meant to provide 10+ hours of a dark and humble adventure. It combinesĬomplex dialogues and simplified graphics of Visual Novels with mechanics and an open-world story structure of an RPG. Roadwarden is an illustrated text-based RPG in which the player explores and changes a hostile, grim realm. ![]()
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